AI Insights · Timothy · April 2025
Slime Games in Hungary: Q1 2025 Performance on Unified Platform
Explore the Q1 2025 trends of top slime games in Hungary, highlighting downloads, revenue, and active users from Sensor Tower data.
In the first quarter of 2025, the top slime games in Hungary displayed varied performance metrics on a unified platform, combining both iOS and Android data. Here's a closer look at how these apps fared:
My Talking Slimy: Slime Cat 3D by Pixeland LLC experienced fluctuating weekly revenue, peaking at approximately $312 in early February and settling around $240 by the end of March. Downloads began at 643 in late December, declining steadily to 122 by the quarter's end. Active users decreased from 4.7K to about 3.3K.
PlaySlime: Slime Simulator Game saw weekly revenue remain relatively stable, hovering around $70 to $122 throughout the quarter. Downloads were modest, starting at 257 and dropping to 128. Active users remained consistent, maintaining around 1.4K.
Slime Pet: ASMR Virtual Friend showed a declining trend in revenue, from $95 at the start of the quarter to $16 by the end. Downloads were minimal, beginning at 9 and ceasing altogether midway through the quarter. No active user data was available.
Joy Slime: Stress Relief &ASMR generated minimal revenue, with peaks at $17 initially and $7 at the quarter's close. Downloads were negligible, with sporadic activity towards the end of March. Active user data was not provided.
Super Slime - Black Hole Game by Supercent, Inc. experienced a notable increase in downloads, from 839 to over 1K in March. Revenue reached $20 mid-March but remained low overall. Active users grew substantially from 3.2K to 4.5K by the end of the quarter.
For further insights and detailed analytics, visit Sensor Tower.